I’ve been having fun

Since my last post I’ve been quite busy.

  • I’ve added quite a few new features to the engine and editor.
  • Terrain, and terrain generator that uses perlin noise.
  • Lighting, not completely finished, but add a new dimension to the scenes.
  • The ability to load nodes from files, and save them.
  • I have completely separated the engine from the editor.
  • I have a few steps to get meshes from blender into my own format, and have used them to convert a bunch of building models.
  • And a lot of bug fixing.

Screenshot

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